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Standard actions which change the state of things
Locking it with , Unlocking it with , Switching on , Switching off , Opening , Closing , Wearing , Taking off
Taking off something (past tense taken off)
The Standard Rules give Inform
only a simple model of clothing. A thing can be worn only if it has the
either/or property of being 'wearable'. (Typing a sentence like 'Mr Jones
wears the Homburg hat.' automatically implies that the hat is wearable,
which is why we only seldom need to use the word 'wearable' directly.)
There is no checking of how much or how little any actor is wearing, or
how incongruous this may appear: nor any distinction between under or
over-clothes.
When an article of clothing is taken off, it becomes a thing directly
carried by its former wearer, rather than being (say) dropped onto the floor.
Typed commands leading to this action
"take off [something]"
"take [something] off"
"remove [something preferably held]"
"shed [something preferably held]"
Rules controlling this action
set action variables for when acting fast acting fast actions are fast rule name unlist
before doing anything except examining or reaping in Drawing Room
before doing anything except attacking when Nomos bonus is true
before doing anything boots of wandering weirdness rule name unlist
instead of doing anything with clouds of smoke when the smoke timer of the location is less than 1
instead of doing anything with rust spores
check an actor taking off can't take off what's not worn rule name unlist
check cannot take off when grappled rule name unlist
carry out an actor taking off standard taking off rule name unlist
after taking off the cloak of shadows when the player is hidden
report an actor taking off standard report taking off rule name unlist